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''Blek'' is a 2013
puzzle video game Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. H ...
for
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes ...
and Android by Kunabi Brother, a team of brothers Denis and Davor Mikan. The player draws a snakelike black line that recurs in pattern and velocity across the screen to remove colored dots and avoid black dots. It is minimalist in design, features excerpts of Erin Gee, and takes inspiration from
Golan Levin Golan ( he, גּוֹלָן ''Gōlān''; ar, جولان ' or ') is the name of a biblical town later known from the works of Josephus (first century CE) and Eusebius (''Onomasticon'', early 4th century CE). Archaeologists localize the biblical ci ...
, the
Bauhaus The Staatliches Bauhaus (), commonly known as the Bauhaus (), was a German art school operational from 1919 to 1933 that combined crafts and the fine arts.Oxford Dictionary of Art and Artists (Oxford: Oxford University Press, 4th edn., 200 ...
, and
Japanese calligraphy also called is a form of calligraphy, or artistic writing, of the Japanese language. Written Japanese was originally based on Chinese characters only, but the advent of the hiragana and katakana Japanese syllabaries resulted in intrin ...
. The brothers designed the game as a touchscreen adaptation of the ''
Snake Snakes are elongated, Limbless vertebrate, limbless, carnivore, carnivorous reptiles of the suborder Serpentes . Like all other Squamata, squamates, snakes are ectothermic, amniote vertebrates covered in overlapping Scale (zoology), scales. Ma ...
'' concept and worked on the game for over six months. It was released in December 2013 for
iPad The iPad is a brand of iOS and iPadOS-based tablet computers that are developed by Apple Inc. The iPad was conceived before the related iPhone but the iPhone was developed and released first. Speculation about the development, operating s ...
, and was later released for other iOS devices and Android. The game received positive reviews, and critics praised the game's degree of unrestricted play. The game reached the top of the Apple App Store charts several months after its release. It received a 2014
Apple Design Award The Apple Design Awards (ADAs) is an event hosted by Apple Inc. at its annual Worldwide Developers Conference. The purpose of the event is to recognize the best and most innovative Macintosh and iOS software and hardware produced by independent d ...
, and has sold over one million copies.


Gameplay

''Blek'' is a
puzzle game A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle ...
in which the player draws a "snake-like" black line on the screen that is recorded and played back like a pattern, recurring repeatedly across the screen. The object is to draw a line that it will remove colored dot targets when it repeats across the screen without hitting a black dot. Lines that travel off the top or bottom of the screen reset the level, while lines that travel off the left or right of the screen reflect back towards the dots. Aside from repeating the player's drawn pattern, the stroke mimics the player's pace in drawing the stroke. The game begins with no prompt or tutorial other than to use a finger on the screen and experiment. The first puzzles are "on open, white canvasses" where the player can solve the simple puzzles "by accident". The 80
levels Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
progress in difficulty and require more complex solutions. Added elements include a "
chain reaction A chain reaction is a sequence of reactions where a reactive product or by-product causes additional reactions to take place. In a chain reaction, positive feedback leads to a self-amplifying chain of events. Chain reactions are one way that syst ...
" dot that launches other dots when struck. Its sound consists of a "whoosh" that accompanies the traveling stroke, a "chime" when colored dots are hit, and a human "disappointed grumble" when black dots are hit, resetting the level. The game is depicted in flat, plain colors, with no pause feature and no option menu other than
Game Center Game Center is a service by Apple that allows users to play and challenge friends when playing online multiplayer social gaming network games. Games can now share multiplayer functionality between the Mac and iOS versions of the app. Game C ...
achievements. Players navigate between puzzles using three small onscreen icons. There are no in-app purchases or in-game advertisements.


Development

''Blek'' was built for iOS by brothers Denis and Davor Mikan. While both had coding experience, neither were game developers by trade. This was their first game together as Kunabi Brother. Denis had published short stories and a novel, and Davor released music on a
Crónica Electrónica Crónica Electrónica, also known as Crónica, is an independent media-label based in Porto, Portugal. Founded in 2003 by Miguel Carvalhais, Pedro Tudela, Lia, João Cruz, Paulo Vinhas anPedro Almeida it publishes experimental sound and visual ar ...
. Davor previously made
Flash games A browser game or a "flash game" is a video game that is played via the internet using a web browser. They are mostly free-to-play and can be single-player or multiplayer. Some browser games are also available as mobile apps, PC games, or on co ...
and developed the idea for ''Blek'' from this experience. He approached Denis about converting the video game ''
Snake Snakes are elongated, Limbless vertebrate, limbless, carnivore, carnivorous reptiles of the suborder Serpentes . Like all other Squamata, squamates, snakes are ectothermic, amniote vertebrates covered in overlapping Scale (zoology), scales. Ma ...
'' for touchscreens, and Denis returned with the idea of "a line representing an idea that springs to life after it has been drawn". This thought was likely inspired by the calligraphy and ink drawings in a book by Japanese poet
Matsuo Bashō born then was the most famous poet of the Edo period in Japan. During his lifetime, Bashō was recognized for his works in the collaborative '' haikai no renga'' form; today, after centuries of commentary, he is recognized as the greatest ma ...
that Denis was reading. They had several prototypes by mid-2013, when Davor joined a Parisian
artist in residence Artist-in-residence, or artist residencies, encompass a wide spectrum of artistic programs which involve a collaboration between artists and hosting organisations, institutions, or communities. They are programs which provide artists with space a ...
program, where he felt he was treated differently when he introduced himself as a game developer instead of as a musician. This experience invigorated his interest in the game medium and led to the brothers' push to finish the game over the next six months. The Austrian brothers' main influences were
Golan Levin Golan ( he, גּוֹלָן ''Gōlān''; ar, جولان ' or ') is the name of a biblical town later known from the works of Josephus (first century CE) and Eusebius (''Onomasticon'', early 4th century CE). Archaeologists localize the biblical ci ...
's 1998 interactive ''Yellowtail'' and
Wassily Kandinsky Wassily Wassilyevich Kandinsky (; rus, Василий Васильевич Кандинский, Vasiliy Vasilyevich Kandinskiy, vɐˈsʲilʲɪj vɐˈsʲilʲjɪvʲɪtɕ kɐnʲˈdʲinskʲɪj;  – 13 December 1944) was a Russian painter a ...
's ''Point and Line to Plane'' book, from his time teaching at the
Bauhaus The Staatliches Bauhaus (), commonly known as the Bauhaus (), was a German art school operational from 1919 to 1933 that combined crafts and the fine arts.Oxford Dictionary of Art and Artists (Oxford: Oxford University Press, 4th edn., 200 ...
. The sound design uses excerpts from Erin Gee's "Yamaguchi Mouthpiece I", and their game design influences include
Thatgamecompany Thatgamecompany, Inc. (stylized as thatgamecompany) is an American independent video game development company founded by University of Southern California students Jenova Chen and Kellee Santiago in 2006. The company was a developer for Sony Co ...
and Patrick Smith of Vectorpark and ''
Windosill ''Windosill'' is a 2009 puzzle video game by Vectorpark for Microsoft Windows, OS X, Linux, web browsers, and iOS. The player advances through eleven different rooms by interacting with each level's environmental objects. It was developed b ...
'', though they felt that other games did not singularly influence ''Blek'' design. They were interested in video games as toys and "as meaningful experiences". The game was written in the
Unity game engine Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a var ...
and tested by the developers' friends. Since the core
game mechanics In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shap ...
were set, their feedback pertained to the
level design In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty t ...
. As their primary interests were in a "unification of art, craft, and technology", the game had no public relations or marketing campaign and its creators expressed little interest in the app's business and marketing, though they did share the game directly with media outlets. ''Blek'' was released for iPad in December 2013, and an iPhone and iPod Touch version followed on January 7, 2014. Four months after the release, they reinvested their earnings from the game into marketing. After a few YouTube campaigns, ''Blek'' was listed in Apple's App Store lists. An Android version was released in July. Kunabi Brother are not planning a sequel, though they intend to further "experiment with touchscreens". ''Blek+'' was released on
Apple Arcade Apple Arcade is a video game subscription service offered by Apple Inc. It is available through a dedicated tab of the App Store on devices running iOS 13, tvOS 13, iPadOS 13, and macOS Catalina or later. The service launched on September 19 ...
in April 2021 as a "Timeless Classic", a set of re-released games made available through the service.


Reception

''Blek'' received "generally favorable reviews", according to video game review score aggregator
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. Though the game first released in December 2013 to little fanfare, critics "widely praised" the game, and it became popular in April 2014. It appeared in the top ten paid App Store games chart in April, reached the top by May, and was listed into June. ''Blek'' received a 2014
Apple Design Award The Apple Design Awards (ADAs) is an event hosted by Apple Inc. at its annual Worldwide Developers Conference. The purpose of the event is to recognize the best and most innovative Macintosh and iOS software and hardware produced by independent d ...
and was featured in their Indie Game Showcase. While it had sold 30,000 copies by February 2014, upon being featured in the App Store, it sold 500,000 copies by May, and over a million copies by June. ''Edge'' compared its aesthetic to iOS puzzle game '' Hundreds''. Reviewers praised the game for the amount of freedom it affords its players. ''Edge'' called ''Blek'' "a thing of elegant, intuitive beauty". They compared it to a "modernist, freeform,
touchscreen A touchscreen or touch screen is the assembly of both an input ('touch panel') and output ('display') device. The touch panel is normally layered on the top of an electronic visual display of an information processing system. The display is often ...
" ''
Snake Snakes are elongated, Limbless vertebrate, limbless, carnivore, carnivorous reptiles of the suborder Serpentes . Like all other Squamata, squamates, snakes are ectothermic, amniote vertebrates covered in overlapping Scale (zoology), scales. Ma ...
'', albeit much calmer, and described ''Blek'' as less a puzzle game than "pure intuition" and "an act of freeform creation" that privileged the process of experimentation over the goal of solving puzzles. The magazine wrote that the
trial and error Trial and error is a fundamental method of problem-solving characterized by repeated, varied attempts which are continued until success, or until the practicer stops trying. According to W.H. Thorpe, the term was devised by C. Lloyd Morgan (1 ...
, muddling process of refining one's stroke led to delightful discoveries that turned "maddening" complex prospects into "natural" solutions. In a piece for ''Polygon'', Rod Green compared ''Blek'' to ''
Tetris ''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the approp ...
'' and ''
Threes! ''Threes'' (stylized as ''Threes!'') is a puzzle video game by Sirvo, an independent development team consisting of game designer Asher Vollmer, illustrator Greg Wohlwend, and composer Jimmy Hinson. The game was released on February 6, 2014, for ...
'' as a "simple premise, beautifully executed" that lends towards imitation, and added that the game would be harder to " clone" than the others due to its handmade levels. ''Kotaku'' Mike Fahey called it "the most brilliant iPad game" he played in 2013. Christian Donlan of ''Eurogamer'' wrote that the game is personal. He compared its core mechanics to handwriting and doodling, noting that the recurring stroke also captures the player's "speed and hesitancy". Donlan wrote that the game is "lots of kinds of puzzle games" as the player may read negative spacing or try to predict the motion of a reflected stroke, and compared the later stages to mazes or minefields. Shaun Musgrave of ''TouchArcade'' noted that the game's difficulty increases around level 20, where player precision is required, and considered this part a low point. He felt that the small margin of error in later levels lent towards frustration. Jared Nelson of the same website wrote that the game was uniquely suited for the touchscreen.


Notes and references

; Notes ; References


External links

*
''Blek'' on the App Store

''Blek+'' on Apple Arcade
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